|
Interviews
Interview
with Gordon Currie,
developer of the upcoming Eldoren game

by
Alexander Tait
Thanks for your time Gordon. I appreciate you taking time out (not
too much,
please!) from developing Eldoren.
1. Is this your first game?
Yes, this is the first game I have developed myself. I have participated
in creating a number of games while working with various game clients
but my game started with a dream that turned in to a series of books.
I have worked on it for a number of years.
2. What other games have inspired the development?
I have always read sci-fi
and fantasy but as far as game influence, I would have to say the
original Myst game go me going. My own game
though is a mix of 20 different games I have played. The storyline
is unique and can’t be directly compared to a specific game.
The concept of exploration and discovering new areas, new treasures,
new political plots, and new beginnings is the basic underpinning
of my story. I was influenced by the worlds created by Frank Herbert
(Dune) and the whole Lord of the Rings trilogy.
3. Tell us about the story line of Eldoren.
Let’s see...where
to start without giving away too much? One is first introduced
to a world that is a blend of fantasy and sci-fi.
A city in the mountains that is old and ancient. You meet some characters
and early on discover a mystery that is small and slowly becomes
much bigger. It ties to the Royal family and the history behind the
city itself. An accident occurs that sheds some important light on
the game. Characters who we have introduced start to change as part
of their growing into adulthood. You then have choices in how you
deal with the information you are presented. You follow a family
and its many mysteries dozens of years into the future. As you move
through the story, you start to unravel much bigger mysteries. You
are challenged along the way to deal with threats, political turmoil,
environment changes, and more. You not only have to research, but
you have to form theories of your own and then test them.
I really don’t want
to give away too much so I am being VERY vague. Visit the website
at www.eldorengame.com as I plan to release
everything that is public there.
From my website, there is one paragraph that really addresses the
storyline:
“We want to leave you with one thought...imagine an event
in society so huge and wondrous that it makes us rethink thousands
of years of our own history, and answers potentially 95% of the world’s
mysteries...while generating literally thousands of new questions
about why we are here and what our purpose in life is. Think about
the potential impact our world would have if the earth stopped rotating,
or if we uncovered the REAL answers behind the great pyramids, Mayan
technology, or ancient stone cairns, not unlike the monument we know
of as Stonehenge. Those who fall trap to the world of Eldoren will
literally awaken and be drawn in”.
This story I have created
is unlike anything (I know this sounds like a marketing ploy but
it’s sincere) I have ever seen. It’s
not a traditional adventure story. It’s so much bigger. Maybe
big enough that Ron Howard or Spielberg will want to make it a movie.
Wishful thinking? Maybe. Maybe not.
4. Adventure gamers have been resistant to 3D graphics in the past.
How would you describe the graphics in Eldoren?
At this point it has not
been finalized. Certainly the worlds are large and the buildings
unique. The pre-rendered style of games like
Myst III: Exile is appealing. I want the focus to be on the worlds
and the gameplay/storyline. It’s the sort of game that you
could run through and complete but if you take your time, things
unfold for those who are adventuresome.
5. Will there be characters in the game or will it be more akin
to a Myst-style game?
There will be characters. Early on you meet Andregon (the young
prince) and his sister Sanderin (the visionary). Aligor, the House
cleric and other family members. You also meet a number of key political
figures that are both friend and foe. You will meet Gatekeepers...and
the journals they maintain.
The original plan was to allow people to play as a male character
or female character from different perspectives. Either way, there
are strong male and female characters in the game. In addition, throughout
the series of books, many new characters are introduced that have
a significant influence on the game.
6. Will there be voice acting?
That is our goal.
7. Will there be any action sequences in the game? Mazes?
There will be action but
not fighting or violence per se. The action lies in certain puzzles,
certain events that require immediate action,
and timed events. Of course there will be underground areas, above
ground (high off the ground) sequences, and more. One sees the views
of the areas in the games from unique perspectives (imagine being
tethered to a large kite, 300 ft above a building and looking down).
Or being placed in a small submersible that accesses hundreds of
underground lakes only to pop up in a river channel miles from were
you started. Some action sequences occur at open air village fairs
and markets. Others occur on the side of a mountain and hidden behind
a waterfall (have to be careful I don’t give too much away!).
8. Are there subplots that might be discovered in subsequent replays
of the game? Does this game have replayability (beyond the fact it
is an adventure game and often enjoyed with repeated plays!)?
The original storyline
could be played 3-5 different ways and you would end up solving
some if not all the “perceived” mysteries.
But hidden in the game are areas that one could visit that were NOT
documented in the game or that would lead people to the Internet
for information. I also planned on including the current trend in “real” exploration
with geocaching. So not only could you play the game a few different
ways, you could come back, look for and assemble clues (so easy,
some incredibly hard) that would lead to a real website or a real
physical location.
The excitement for me would be to blend a fantasy/sci-fi game with
a real life interest in areas of science like astronomy, earth sciences,
old technologies, music, and literature. A rich experience, not just
a game.
9. Tell us about your developing team. Who is on it? Where are you
based?
My office is based in Dawson Creek, British Columbia, but I work
remotely all over BC, California, and on the East Coast occasionally.
As far as specific team members, I have key people who at this time
are wanting to keep their identity private. This is due in part to
other projects they are involved in and the fact that we are waiting
to get a commitment from a publisher. All this information will come
out soon.
10. Are there any in-jokes in the game, nods to other games?
Certainly I would include
a few clues and cryptic messages to people I have worked with in
the gaming world. In game jokes…probably
not. Nods to other games…yes, there will be certain recognitions.
One thing I am doing is including peoples names that have supported
my game development (via donation at www.eldorengame.com) in the
storyline.
11. What is missing from many of the modern adventure games that
you see exists in Eldoren?
What’s missing that I see is some technologies that are more
focused on the environment. Rope making, the use of our winds/geothermal
heat, environmental factors that associate with technologies in the
game. The current of water and its use/redirection can open up some
really cool applications. There are some underwater scenes/areas
in the game that might remind some people of film footage they have
seen while watching a Titanic expedition on the discovery channel
or reading an old Jules Verne book. It’s not Victorian in nature,
just very different from other games.
12. How difficult is it to make a game of this quality?
It’s not difficult
at all in terms of what can be done. The challenge is the funding
and being able to deliver a game that will
sell, entertain, and provide people with a reason to buy a sequel.
My storyline could easily be made into a movie, a RPG game, or series
of books (that is how it was originally planned).
13. Do you see that commercial interest in adventure games can be
restored? What would it take?
That’s a tough question. What sells and is attractive to the
public (in mass numbers) seems to be the sports games, the action
games with shooting/killing, the RPG games, and simulations. What
I could like to see is more and more people interested in adventure
games that expand beyond the computer. When I was younger (and we
are going back to the mid 70’s) there was a huge interest in
the pyramids, chariots of the gods, temples etc. Then over the years,
technology and research started shedding way more light on our rich
history. So I would like to create a game that you can play on computer,
but also access more information via the Internet, and then maybe
make connections with TV shows or research presented from new discoveries.
14. Do free games help or hinder the popularity of commercial games?
The reality today is that any kind of games cost money. Money to
sell, money to build and people who need to eat. I have no problem
with free games for the PDA or cell phone. But if one expects a product
with thousands of hours of work, then its going to cost something.
15. Do you think adventure gamers need to branch out or welcome
experimentation in the structure of an adventure game or should they
be more proactive to further the cause of traditional adventure gamers?
That’s a tough question. Many new games don’t
challenge the reader/game player. They offer up the same look and
feel or they
rip off worlds they have seen in past adventure games. I think new
developers need to come up with new innovative approaches. When I
first played Myst, I was spell bound. I was standing on an island
not having ANY idea what to do. So, like most people, I started wandering
around. And slowly I started finding and discovering things. The
cryptic messages and clues had me writing down stuff on paper. The
more I found, the more I was addicted to the game. I went to sleep
dreaming about it.
So I look at the initial
excitement I got and wonder what the perfect game would be for
an adventure gamer. So many of us use the web and
Internet to support our hobbies. I watch channels like the Discovery
Channel, History channel and more. I read dozens of different books
and magazines. I study Leonardo DaVinci and other past explorers
and scientists. In short, I think adventure gamers need to be resold
and be willing to experiment. It’s not about finishing the
game in 20 hours. It’s about starting a new chapter in their
life.
16. Do you play games yourself?
Yes, I play many different
games. I don’t particularly enjoy
sports games (call me a nerd). I have always loved racing games but
then when I am not working or writing, I drag race a car professionally.
It’s a great rush. I am finding more and more I am getting
into RPG gaming and that might be what keep me active for a while.
My kids and I play games together both on the PC and Xbox.
17. What are the five best adventure games in your opinion?
Hmm…that’s
tough. Certainly Riven was a favorite for me (and Myst of course).
I loved Myst III: Exile. Amerzone was a
big favorite. Let me get back to you on that.
18. Increasingly, I see the influence of adventure games in other
genres of gaming, particularly with storyline development and puzzles.
What are the five best non-adventure games?
Again, I would have to
think about that. It’s not an easy
question.
19. Have you got a publisher at this stage?
No, that has been on ongoing
struggle. I have spent $40,000 USD so far of my own money. I cannot
afford to self publish the game
so I am looking at different, innovative methods of getting the game
out. It’s a VERY competitive, risky venture. So I want to approach
it from a grass roots perspective. Maybe that means it’s not
a CD-ROM game that you buy at Best Buy or EB Games. This has been
my greatest challenge.
20. When do you anticipate the game will be released?
I don’t want to
promise a date at this time. Dates change and people get disappointed.
21. You mentioned that fans can help to support you through the
Donation Area on your website. Give us some details about it.
When I started this project,
I spent a good chunk of my savings. A year or so ago, it was getting
tougher and tougher to make a go
of it. The costs that are unseen were in the day to day costs to
contact publishers, subcontractors, funds to generate mailings for
interested investors, stamps, photocopying, and more. So at Christmas
time I created a donation page (using PayPal), This allowed me to
bring in some cash to assist with the hidden costs. So far I have
received around $400 USD and this has helped tremendously. Is it
enough? Probably not, but it’s helped cover expenses I might
have had trouble paying. If adventure fans are interesting in helping,
please visit the site. But I don’t want anyone spending anything
they can’t afford. I will do my best to cover all expenses.
Thanks.
22. So, what’s
next when this is finished?
Quite honestly, I don’t think this world I have created will
be ever finished. It’s a large enough storyline and unique
enough characters that it could go on many years.
I’m sure you’ve
whetted the appetites of many a JA+ reader. We look forward to
seeing Eldoren in the near future. Thanks
again for your time, Gordon.
The game development site for Eldoren is found here: www.eldorengame.com.
There are wallpapers and other media on the site as well as links
to the donation page. Check frequently for updates and possible release
dates.
|