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Interviews

Interview
with D. Ezra Sidran,
creator of the legendary original Jack
the Ripper
By Alexander Tait
Before The Adventure Company released a retelling of the well-known
Jack the Ripper story set in New York, a game was released in 1996
to critical acclaim that followed more closely the actual events
of Whitechapel.
Jack the
Ripper was the
brainchild of Dr. (not yet “Dr.”;
I expect to get my Ph.D. next year! - Ezra) D. Ezra Sidran.
He has kindly taken some time
out of his study to answer some questions about this unique and much sought
after adventure game.
Ezra, thanks for taking the time for the interview.
1. You’ve
had a look at the recent Jack the Ripper. What were your impressions?
I have to say that I’ve only seen some screen shots of The Adventure Company’s
Jack the Ripper and, I must admit, I thought it looked an awful lot like “my” Jack
the Ripper which was done about eight years ago. But, I don’t know anything
about the gameplay for their product yet; so, I’m still reserving judgment.
2. Tell us about the story line for your Jack
the Ripper.
Well, the story line
for my Jack the Ripper is absolutely authentic. You are put in
the position of a detective trying to solve the murders before
the
Ripper strikes again. All the clues, locations and people are 100% authentic.
3. Tell us about the process that you followed to create Jack
the Ripper.
I did about three year’s research on the project, which included
my flying over to London and visiting Whitechapel. I have an extensive
library of books
on the subject. My notes on the murders fill a couple of three-inch binders.
4. The sheer volume of information in this game is amazing. Is that
what makes the game so special and so sought after?
Attention to historical
detail was very important and, certainly, that makes the program
unique. The method for solving the crime is also unique: the user
has to create a chain of hypothetical syllogisms (this is like the logic
games
that Lewis Caroll invented).
5. Did any games inspire the development of your game?
No, I can honestly say,
I don’t know of any other game, computer or ‘board’,
that is even remotely similar.
6. Was this your first game? What others were you involved with
making?
No, previously I had
written UMS: The Universal Military Simulator, UMS
II: Nations at War and Designasaurus. Jack
the Ripper was by far the biggest
project
that I had undertaken. There were four programmers (Ed Isenberg, Andy Kanakares,
Mike Pasch, and me) and a number of artists.
7. Jack the
Ripper was published by GameTek. How did the publishing
deal come about?
Being published by GameTek
turned out to be a horrible mistake. At the time GameTek had another
title under development (that I didn’t know about
and they didn’t tell me about) called Ripper. GameTek was already publishing
one of my war games, The War College, so Jack
the Ripper kind of got thrown
into the deal. In the end my Jack the Ripper was barely promoted or distributed.
This was also about the time that GameTek was going downhill fast. In fact,
I’ve never received a royalty statement from GameTek for either The
War College or Jack the Ripper.
8. Was this your most popular title?
Far from it (of course,
never having received a royalty statement, it will have to remain
a mystery). However, my war games all sold over 100,000+ units
each, which made them quite profitable for the publishers.
9. So, what are you doing these days?
I’ve gone back to college (The University of Iowa) where I am completing
my Ph.D. in computer science. My area of research is artificial intelligence
for computer games. I also teach undergraduate classes and have taught Computer
Game Design at a private university. Upon completion of my Ph.D. I hope to
teach at a university that offers a Computer Game Design degree.
10. Are you a gamer yourself?
Very much so. My only
regret is that my studies take time away from playing games!
11. Any plans to release or make more games?
Well, my studies, consume
every waking moment. Also, it is traditional for graduate students,
like me, to teach undergraduate classes. I’m responsible
for two undergraduate classes. However, I have plans for ‘porting’ some
of my older games (including Jack the Ripper) to the console market. Unfortunately,
this will have to wait until my graduation.
12. What do you
say to those people who claim “adventure games
are dead”?
RPGs (Role Playing Games)
are selling quite well; especially online Massively Multiplayer
games (by the way, I was commissioned by America On Line to do
an on line multiplayer game that used my Jack engine. The project was finished
but, unfortunately, AOL shut down their games division before it was ever
released).
Good games will always
sell. As my old friend, Dan Horn, once said, “Gameplay
trumps everything,” and he was right. There is a dearth of
good games (in all genres) these days. The problem stems from massive
budgets and long development cycles. Publishers are afraid to take
risks so the same old game ideas are constantly being recycled.
13. Could you ever see yourself remaking Jack
the Ripper with full
speech and bells and whistles?
Absolutely. I very much
intend to do that very thing (and in full 3D, too) just as soon
as I complete my Ph.D.
Is this the line to stand in to beg for a copy? Thanks a lot for
taking time out from your research. I look forward to the Jack
the Ripper update. So, when are you coming to Australia?
D. Ezra Sidran’s
homepage contains a lot of information about Jack the Ripper and
his other titles as well as links to his blues
band and his work at the University of Iowa. Find him here: www.cs.uiowa.edu/~dsidran.
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